• Emerging tech project

    Introduction My original plan for the level was an area with items the player could pick up and look at from all angles. I then improved the idea by deciding to add puzzles and object interaction to the level, the intention behind this is to make it more enjoyable and interactive. I believe that this…

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  • Emerging tech proposition

    Introduction The concept I developed for my project is a VR game level created in Unity. This idea is to be set in a small room with desks and items surrounding the player that they may be able to pick up or interact with. With the ability to examine the items around them from all…

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  • Emerging tech part three

    Introduction Week 4 onwards of emerging tech was different from previous weeks, although there was a discussion topic in the same way as the previous weeks. On week 4 we instead focused on trying out series of VR art tools and trying to produce something using them. The programs that we used were shapeVR, Gravity…

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  • Emerging tech part two

    Introduction The second topic that we discussed is AR (augmented reality) and its different uses and applications in a wide range of sectors. Such as helping with interior design to be able to see different furniture or objects inside a room without having to purchase the item. It has also proved useful for parking assistance…

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  • Emerging tech part one

    Introduction In the first week of our emerging technology assignment, we discussed how to consider narrative in immersive environments and the overall use experience. This included how games should be designed with a good user experience in mind and how in VR (virtual reality) and AR (augmented reality) the factors that affect a user’s experience…

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